Skills

Italics denotes a core skill.

Athletics (Agility): Overall athletic coordination and ability. Climbing, jumping, balancing, wrestling, skiing, swimming, throwing, or catching.
Battle (Smarts): Strategy, tactics, and understanding military operations. A key skill in Mass Battles.
Boating (Agility): Ability to sail or pilot a boat, ship, or other watercraft.
Common Knowledge (Smarts): General knowledge of a character’s world.
Driving (Agility): This skill is used to drive chariots, carts, and other similar vehicles.
Engineering (Smarts): Knowledge of engineering.
Enlightenment (Spirit): The arcane skill required for Arcane Background (Path of Enlightenment/Obscurement) for those who follow the Path of Enlightenment.
Fighting (Agility): Skill in armed and unarmed combat.
Gambling (Smarts): Skill and familiarity with games of chance.
Healing (Smarts): The ability to treat and heal Wounds and diseases, and decipher forensic evidence.
History (Smarts): This covers knowledge of the past.
Intimidation (Spirit): A character’s ability to threaten others into doing what she wants.
Language (Smarts): Knowledge and fluency in a particular language.
Legends and Lore (Smarts): From common folklore to knowledge of myths and fantastic creatures and places.
Lotusmastery (Smarts): Lotusmasters use Lotusmastery to cast spells. See the Arcane Background (Lotusmastery) Edge.
Medicine (Smarts): Knowledge of medicine.
Notice (Smarts): General awareness and perception.
Obscurement (Spirit): The arcane skill required for Arcane Background (Path of Enlightenment/Obscurement) for those who follow the Path of Darkness.
Occult (Smarts): This covers the vast field of magic, the occult and the supernatural.
Performance (Spirit): Singing, dancing, acting, or other forms of public expression.
Persuasion (Spirit): The ability to convince others to do what you want.
Religion (Smarts): This covers all religious matters. In some cases, it can also be used, with a penalty, to cover matters of Arcana or Legends and Lore.
Repair (Smarts): The ability to fix or craft items.
Research (Smarts): Finding written information from various sources.
Riding (Agility): A character’s skill in mounting, controlling, and riding a tamed beast.
Shooting (Agility): Precision with any type of ranged weapon.
Sorcery (Smarts): Sorcerers use Sorcery to cast spells. See the Arcane Background (Sorcery) Edge.
Specific Area (Smarts): The focus can be the Empire, North Dominions, South Dominions, Eastern Lands, or a specific city or country.
Stealth (Agility): The ability to sneak and hide. Used to deliver poison while staying unnoticed.
Survival (Smarts): How to find food, water, or shelter, and tracking.
Taunt (Smarts): Insulting or belittling another. Almost always done as a Test.
Thievery (Agility): Sleight of hand, pickpocketing, lockpicking, and other typically shady feats.