Italics denotes a core skill.
| Athletics (Agility): Overall athletic coordination and ability. Climbing, jumping, balancing, wrestling, skiing, swimming, throwing, or catching. |
| Battle (Smarts): Strategy, tactics, and understanding military operations. A key skill in Mass Battles. |
| Boating (Agility): Ability to sail or pilot a boat, ship, or other watercraft. |
| Common Knowledge (Smarts): General knowledge of a character’s world. |
| Driving (Agility): This skill is used to drive chariots, carts, and other similar vehicles. |
| Engineering (Smarts): Knowledge of engineering. |
| Enlightenment (Spirit): The arcane skill required for Arcane Background (Path of Enlightenment/Obscurement) for those who follow the Path of Enlightenment. |
| Fighting (Agility): Skill in armed and unarmed combat. |
| Gambling (Smarts): Skill and familiarity with games of chance. |
| Healing (Smarts): The ability to treat and heal Wounds and diseases, and decipher forensic evidence. |
| History (Smarts): This covers knowledge of the past. |
| Intimidation (Spirit): A character’s ability to threaten others into doing what she wants. |
| Language (Smarts): Knowledge and fluency in a particular language. |
| Legends and Lore (Smarts): From common folklore to knowledge of myths and fantastic creatures and places. |
| Lotusmastery (Smarts): Lotusmasters use Lotusmastery to cast spells. See the Arcane Background (Lotusmastery) Edge. |
| Medicine (Smarts): Knowledge of medicine. |
| Notice (Smarts): General awareness and perception. |
| Obscurement (Spirit): The arcane skill required for Arcane Background (Path of Enlightenment/Obscurement) for those who follow the Path of Darkness. |
| Occult (Smarts): This covers the vast field of magic, the occult and the supernatural. |
| Performance (Spirit): Singing, dancing, acting, or other forms of public expression. |
| Persuasion (Spirit): The ability to convince others to do what you want. |
| Religion (Smarts): This covers all religious matters. In some cases, it can also be used, with a penalty, to cover matters of Arcana or Legends and Lore. |
| Repair (Smarts): The ability to fix or craft items. |
| Research (Smarts): Finding written information from various sources. |
| Riding (Agility): A character’s skill in mounting, controlling, and riding a tamed beast. |
| Shooting (Agility): Precision with any type of ranged weapon. |
| Sorcery (Smarts): Sorcerers use Sorcery to cast spells. See the Arcane Background (Sorcery) Edge. |
| Specific Area (Smarts): The focus can be the Empire, North Dominions, South Dominions, Eastern Lands, or a specific city or country. |
| Stealth (Agility): The ability to sneak and hide. Used to deliver poison while staying unnoticed. |
| Survival (Smarts): How to find food, water, or shelter, and tracking. |
| Taunt (Smarts): Insulting or belittling another. Almost always done as a Test. |
| Thievery (Agility): Sleight of hand, pickpocketing, lockpicking, and other typically shady feats. |