Welcome to the Rise of the Runelords campaign!
The Skinsaw Murders
Session 17 in which foul murders are investigated and grieving fathers intimidated.
Session 18 – ghouls! ghouls! ghouls!
Session 19 in which more ghastly ghouls almost have Aric for dinner.
Burnt Offerings
Session 1 in which Sandpoint is attacked, you save a noble, become heroes and find out about a grave-robbing.
Session 2 in which Brother Bother offends a prominent shopkeeper, you hunt some boar, meet the mayor, investigate a missing person and find horror at the glassworks.
Session 3 in which you meet a treacherous sibling, encounter a hideous monster, find a kidnapped tavern-owner and discover a worrying journal.
Session 4 in which a journey to Thistletop gives Bother a headache.
Session 5 in which Aric uses the bushes as target practice, Brother Bother kills a pleading captive and Gol’den Chile has trouble with a pussycat.
Session 6 in which everyone nearly goes swimming, Gol’den Chile punches a gecko, Brother Bother kills the goblin chief and Aric ends up on the wrong end of a dog-slicer.
Session 7 in which the goblins are led a merry dance.
Session 8 in which a treacherous half-brother is brought to justice and an ineffective wizard runs away.
Session 9 in which a great many foes are killed and the fleeing wizard is finally caught.
Session 10 in which you find your quarry and the monks take a beating.
Session 11 in which Nualia gets her comeuppance and Aric saves the day before almost becoming shadow-food.
Session 12 in which secret chambers are uncovered we discover that monks’ foolhardiness decreases in line with their strength.
Session 13 in which a family is broken and a scary cavern is revisited.
Session 14 in which Brother Bother gets extremely annoyed and a flying imp proves very hard to kill.
Session 15 in which the party washes a demon.
Session 16 in which lots of exceedingly ugly things are given a thorough killing.
Also check out the campaign resources.