The party decides that the ape/wolf thing in the fire-pit room must be the ‘Malfeshnekor’ that Nualia was seeking. However it doesn’t seem to be going anywhere and after their encounter with the shadows they are all too weak to confront either it or the giant crab inhabiting the golden helmet in the pool. In fact any kind of danger could prove too much for them so they forgo further exploration and head back to Sandpoint and Father Tobyn.
The priest is saddened to hear of Nualia’s fate but is happy to help with healing, although he does not have any spells ready that can restore drained strength so the group head back to the Rusty Dragon for some rest while he prepares.
On the way they are approached by a woman clearly in a panic, clutching a baby to her chest and holding on to an older child. In a hurried tumble of words she explains that she is Amele Barrett and ever since her son Aeren saw a goblin set a cat on fire during the attack on Sandpoint he has been waking during the night in terror, claiming a goblin came out of his closet. They told the boy to stop telling tales until finally, last night, they decided not to go and comfort him when he awoke howling. But then they heard their dog cry out in pain and the boy started screaming. They burst in and saw a goblin sitting on Aeren’s chest, the dead dog beside it.
Her husband Alergast went for the goblin but it fled into the closet; as he started tearing it apart to get to the creature she grabbed the boy and ran.
The party are moved to investigate and Amele shows them to her house. As they creep in it is ominously silent. They find the boy’s room and see a man lying half into the closet; turning him over shows that his face has been half eaten away. Before they can react a hunger-crazed goblin ranger bursts up out of a hole in the cupboard’s floor and attacks. In their weakened state the goblin gives them the run-around but he is no match for three heroes and soon he is killed.

Amele is grateful to hear this but when told about her husband she breaks down completely. Used to dealing bravely with tangible threats the group are unsure what to do but luckily Sheriff Hemlock arrives on the scene, alerted by the commotion. He thanks the adventurers for their help and says that he will arrange for the remains of the Barrett family to stay at the cathedral for a few days.
The party rests in the Rusty Dragon for a few days then decides that they will investigate the caverns they tentatively entered when they were first chasing after Tsuto. They return to the passageway in the cliff and enter the catacombs again. As they creep in, they are attacked in the same place as last time by another Sinspawn, although this one is defeated much more quickly.
The rough tunnels become flagged passageways as they explore further and they enter a round chamber with a red marble statue of a strikingly beautiful but monstrously enraged woman with a headdress of hooks and blades. In one hand is a metal and ivory ranseur but in the other is a large book inscribed with the seven-pointed star they have seen before.
Pressing on they find a small shrine with a basin of filthy water, but of more interest are the large double doors. These open into a huge cathedral-like room, the walls carved with spiky runes. A large pool with a ring of polished skulls on stone spikes is in the middle, while at the far end stairs lead up to a pulpit with another pool. This one is churning and bubbling with a translucent, steaming, lava-like liquid, although the room is deathly cold.
Hovering above it is a tiny winged demon who flies into a rage and rasps “how dare you intrude upon the Mother’s sanctum?” She slashes her own wrist with a dagger and a drop of her blood falls into the orange pool. As this happens a Sinspawn emerges from it, but the pool’s glow diminishes noticeably. A look of worry crosses the demon’s face when she sees this, but then she directs her minion to attack.

As the Sinspawn advances the demon begins casting spells and soon has summoned a monstrously large rat and a creature which appears to be a rolling wave of fatty flesh. The party backs away to the relative safety of the doorway and as the Sinspawn is the first to reach them, their combined efforts manage to bring it down …
Experience: 533 each.