Session 10

Just as you are about to leave with your captive a door to the south opens to reveal a stern-looking warrior with a hand on the hilt of his sword, ready to draw. Behind him, shoving a little, is a gaggle of goblin wives. He eyes you up, clearly not sure what to make of things, then asks what you’re doing with Lyrie.

Three things become clear in the ensuing discussion: firstly, this man had no love for Tsuto; secondly, he has a soft spot for the dark-skinned mage who he refers to as Lyrie; and thirdly Lyrie is not the Nualia you’re looking for. After some bargaining the man (whose name is Orik) tells you that Nualia is down on the next level and you agree that he can leave, taking his unconscious friend with him. Aric escorts him up the stairs to make sure he doesn’t renege on his word and lay a trap for you.

Following Orik’s directions Brother Bother and Gol’den Chile find the stairs down. This level is clearly much older than the upper passages and has a floor that slopes up to the east. Passing through an ornate stone door and a hall of damaged statues the monks pause in a corridor with a strangely-clear polished area between two more statues of glaive-wielding warriors. Unwilling to step on the polished area, Chile jumps over it and listens at the two doors beyond. Low chanting can be heard behind the northern one so he opens it.

The room beyond is round and lit by four burning skulls set on a red marble bench, also littered with other strange objects. Praying at a bubbling fountain is a beautiful silver-haired Aasimar woman with violet eyes, but as she turns to face you you see that there are terrible scars on her belly and her left arm is a red claw. She touches an amulet at her neck and begins to cast a spell as the strange dog-like creature at her side flies into the air and attacks Chile.

Bother jumps across the polished area and joins the battle. The dog-thing emits a soul-chilling howl before biting Gol’den Chile; the monk’s fists seem to bounce off its hide with no effect so he attacks woman instead. However she is no mean adversary either; her face remains impassive but her eyes blaze with hatred as she swings her long-bladed sword and slashes with her demonic claw. Bother manages to wound both hound and woman with his miniature lightning bolts and Chile hits Nualia hard but she and her pet both hit back harder. Despite Bother calling forth healing auras and Chile downing a potion the monks are eventually forced to retreat, jumping over the polished area in the corridor and running full-tilt back the way they came.

But the baying of the flying hound is not far behind…

Session 9

Gol’den Chile springs to Aric’s aid and pummels the bugbear who cries out in pain and anger. With Aric and the monk flanking him and both hitting him hard he is soon badly wounded and tries to flee up the corridor; however despite his size and great strength he is unable to barge past Brother Bother, who has run to the sound of battle. A few more blows bring the brute down.

Taking advantage of the distraction the wizard flees past the fight and runs up the stairs. The two monks rush after her, leaving Aric to be assaulted by the goblin wives. The are puny but the half-elf is in no great shape himself and is soon surrounded by clawing monsters. They are somewhat cowed when he fells one and threatens the rest but they do not let him be and he is forced to shove one out of the way and run up the stairs after his friends.

On reaching the upper level the wizard has raised the alarm and Chile is faced with a goblin warrior in the entrance hall. Another two warriors and a goblin dog soon join him, and as Aric follows Bother out of the stairwell another group of goblins emerge from a barracks room behind him. Surrounded and outnumbered the fighting is intense and only Brother Bother’s repeated healing magic keeps everyone on their feet.

Gol’den Chile leaves the melee and sprints after the wizard, who has fled at top speed across the rope bridge. He manages to catch her, bring her down and choke her unconscious before throwing her over his shoulder and rushing back. Arriving just in time he helps Bother and Aric kill most of the goblins, with only two surviving to flee in panic. One of these is trapped in the corridor outside the chief’s throne room and as the monks head back down the stairs to loot the bugbear Aric casually peppers the pleading coward with arrows until he dies.

When they have finished searching their defeated foes the party decide it’s probably time to haul the unconscious mage back to town …

Experience: 982 each (which by my reckoning takes you to 9,545 in total).

Session 8

It sounds like the goblins have brought everybody out to search for the mysterious invaders. A very, very angry woman can be heard giving orders and there are other non-goblin voices too, but just when it seems as though a properly-organised search is going to uncover the party’s hiding place an ululating battle cry is heard and several arrows thwack into the fortress. Someone is attacking Thistletop again and the defenders clearly think that that someone is the party, for after the attacker withdraws (or is defeated) there is no more searching.

After resting up overnight for as long as they dare the group prepares to resume their mission. Brother Bother casts some much-needed healing before Gol’den Chile sneaks up the wall and makes his way carefully across the roof. Guards can be seen on the towers but fortunately the party are coming from the seaward side and the guards are looking landward. They decide to take out the two goblin dogs in the courtyard and sneak back into the fortress that way.

In an efficient silent attack Aric shoots one dog while Gol’den Chile drops down and kills the other. Bother drops into the courtyard and finishes off the wounded dog before it can bark.

Two mouldering goblins with their heads stoved in lie outside the boarded-up stables and there is clearly some kind of creature inside but the group decide to leave this for later and enter the fortress. After Aric spends time investigating a particularly foul-smelling goblin latrine Chile discovers some stairs leading down. These end at a door beyond which can be heard at least two people moving about; Chile throws the door wide to be confronted by a dark-skinned woman who immediately casts a spell and turns into three dark-skinned women. He rushes in to the attack, to see that Tsuto Kaijitsu is also in the room.

Tsuto Kaijitsu

Bother and Aric engage the prodigal half-brother while Chile attacks the wizard. Her Sleep spell is ineffective as are Tsuto’s monk attacks and he is quickly brought down by his two attackers. Chile and Aric both manage to hit one of the wizards but their blows only strike illusions; the now singular spellcaster scorches Aric’s backside with a blast of fire before running off down the passageway, cat in tow.

While Bother retrieves a magic ring and flask from the fallen Tsuto, Chile and Aric pursue the mage, passing through a war-room with maps of Sandpoint and another mural room with a giant goblin drawn at the heart of Thistletop. Chile hears a door slam and ends up in a room with five portals to choose from, but on an uncanny hunch listens at the right one and hears frantic whispering with grunting in response. Before Chile can do anything the grunter throws the door open and the monk is facing a ferocious-looking bugbear, the wizard and a harem full of goblin women.

Blows are traded and arrows fired. The wizard’s Magic Missile has no effect on Chile’s Shield spell and the bugbear, spying Aric, barges Chile aside and attacks the half-elf …

Experience: 533 each.

Session 7

Gol’den Chile bars the main doors and looks for a way to secure the others while Brother Bother dispatches the surviving enemies and casts Detect Magic. Finding, amongst other things, a pair of potions on the goblin chief’s body he discusses these with the ailing Aric and concludes that they are likely healing. Administering one to his fallen comrade they are proved right and the half-elf is soon on his feet.

It appears that any goblins in the vicinity either didn’t hear the battle or assumed it was part of the re-enactment. The party checks out a few doors around the throne room: the chief’s bedroom, an armoury and a rather vile-smelling locked larder, which is opened with one of the chief’s keys.

Deciding that escaping back across the rope bridge will be too risky the group follow Bother’s plan to climb the nearest guard tower and hide up there for the night. However after creeping up the stairs, Aric alerts some goblins on the roof when he opens the trap-door. Thinking quickly he apologises in goblin before closing it again – luckily the guards didn’t see him and assume he was a goblin.

So to plan B: back across the rope. However there are now some goblins and their dogs outside scratching their heads at the collapsed bridge. Resolving to quickly dispense with them before escaping, Aric casts Fear on one and GC – glugging the other healing potion – charges the rest. One of the dogs manages to bite GC but the two creatures and their goblin handlers are soon dead; however the fight has alerted the guards on the tower who rush to the battlement and draw their bows.

Wisely deciding that it will be too dangerous to cross the rope under fire, Aric heads off down a narrow passage in the briars. Rounding the corner of the fortress he spies more goblins and their dogs, playing a game of ‘killgull’ in which one goblin holds a captive bird at the end of a length of twine while the other throws stones at it. Aric wastes no time in shooting one dead; GC barges the other off the cliff and with the help of Bother’s lightning bolts the two dogs are also killed. GC’s hands are starting to get itchy though.

The guards from the roof – probably with more goblins in tow – are on their way, so a plan is hatched to climb onto the fort’s roof, clamber across it and hide in a corner inaccessible on foot. Hopefully it’s secure enough …

Experience: 713 each

Session 6

Brother Bother applies some of his magic to Gol’den Chile who suffered badly at the paws of the shaman’s pet firepelt and feeling a little better, the two monks follow their half-elven guide further into the thistle tunnels. They discover the firepelt’s nest and are about to investigate beyond it when they hear someone – or something – moving northwards through the briars to the east.

After deciding that heading south will take them nowhere and the place they’re aiming for is north, the group decides to head the way the shaman (for it was surely he) was heading. The thistle tunnels open out to reveal a rope bridge strung 60 feet between the cliff and the roundish, flat-topped island of Thistletop, perched on which is the goblins’ wooden stockade. Aric spies the wounded shaman limping across the bridge and quickly puts a well-placed arrow in him; he slumps down onto the planks.

As the party begins to cross the bridge themselves, suddenly – just as Brother Bother galumphs onto it – the western support posts on both shores tear free and the planks drop away to dangle vertically. Quick reactions mean that Chile manages to jump back onto the cliff while Aric and Bother are able to grab the eastern rope. The unconscious shaman is not so lucky and plunges eighty feet into the crashing surf. After the dangling pair manage to get themselves back on land Chile comes up with a plan for getting everyone across to the island and eventually everyone arrives safely.

The stockade seems to be made of old boats and despite having two thirty-foot tall watch-towers, it seems that nobody is keeping an eye out at the moment – even the gates are ajar. Aric slips through into some sort of trophy room, decorated with manky preserved horse- and dog-heads and a large pair of bat-like wings tacked to the wall with daggers. With Aric leading the way the party heads west through a series of rooms (goblins seem to like doors as much as they hate horses) but turns back when they hear several goblin dogs ahead.

Turning back and heading east, they pass a room behind which several goblins can be heard snoring before they reach another door at the end of a narrow corridor. Gol’den Chile can hear what sounds like goblins fighting and laughing; itching for a fight, he throws open the door and steps right into the goblins’ throne room.
Ripnugget, the goblin chief

Three goblin commandos are acting out a battle against some clearly illusory humans, while a goblin war-chanter looks on. Also observing from a dais and thoroughly enjoying himself is Ripnugget, the goblin chieftain, next to whom is his faithful giant gecko mount, Stickfoot. GC wastes no time in laying into the war-chanter who immediately goes down like a kicked halfling.

The first half of the fight is quick and one-sided: Aric sticks an arrow in the chief, Bother takes down a commando and Chile punches Stickfoot, who had just taken a bite out of him, unconscious. But then Ripnugget – who had been glugging down a potion – joins the fray. Enraged by Aric’s impertinent peppering he goes straight for the elf with his evil-looking dog-slicer. Bother and Chile finish off the commandos without much trouble but the chief is a lot bigger, a lot stronger and – with his breastplate armour and now oddly barky-looking skin – harder to hurt. The two badly wounded monks are unable to stop Ripnugget striking Aric down.

Things are looking grim, but before Aric fell he wounded the chief enough to make him vulnerable to Bother’s miniature lightning bolts. Two of these see Ripnugget finally go down.

Bother tends to Aric – he is alive but unconscious. The two monks are not in much better shape. There has been a lot of noise and there are more goblins sleeping next door. Have they been woken? Maybe it’s lucky that Ripnugget was having his guards act out a battle …

Experience: 1667 each

Session 5

After a tactical withdrawal to the Rusty Dragon for a night the group return to Nettlewood and approach the goblin fortifications again. Things seem as quiet as they did last time: evidently any increased alertness on the goblins’ part has had time to die down.

Entering at the same hidden gate the group take an alternate fork and find an abandoned lookout post. Goblins can be heard not far away through the hedge so the three sneak around until Brother Bother spies a couple of particularly sorry-looking specimens at rest. He rushes into the thistle cave to attack but finds he has mis-judged the situation: there are ten of them! He is quickly surrounded, but despite being heavily outnumbered and tactically disadvantaged BB and Gol’den Chile manage to defeat the creatures in short order, with sporadic fire support from Aric.

Soon only one is left and despite his miserable pleading BB stoves his head in, if only to put an end to the whining. It is clear from the filthy rags and over-gnawed bones lying about – as well as the scrawniness of the dead bodies – that the occupants of this room were low on the social ladder even for goblins.

Before any investigating can be done however, the undergrowth around the exit bursts into unnatural growth and the way out is blocked. With an angry yowl a firepelt* leaps out of the thicket and attacks Gol’den Chile, mauling him badly. Then the goblin shaman that did so much damage last time steps out too, flaming blade in hand. “Come to murder us all, have you?” he asks in garbled common. Attacked by claws, fangs and flaming blades the three adventurers are beaten back into a corner and things look grim until GC manages to kill the firepelt. Already peppered with Aric’s arrows, another wound is all it takes for the shaman to realise that he can’t win this fight and he steps back into the thicket – a trick beyond the skills of the party.
Goblin shaman

Once he is gone the entangling undergrowth melts away opening up the exit, so following some much-needed healing the group presses on. But the shaman hasn’t given up – looking significantly less battered than a few minutes ago he launches an ambush from behind, this time accompanied by a giant centipede. However the centipede is no challenge compared to the firepelt and the shaman’s attack is far less successful this time. Despite hurling fire from one hand and wielding his flaming blade in the other he is quickly badly injured and forced to retreat again.

But which way has he gone and – more importantly – who is he going to alert?

* a local animal similar to a red-and-black-striped cougar

Experience: 650 each

Session 4

Leaving Ameiko to be looked after at the Rusty Dragon, BB and GC head straight to Sandpoint Garrison to alert the guard. On hearing the news, Hemlock’s deputy dispatches several men to secure the tunnel beneath the glassworks, check for survivors and make sure there are no goblins left. He is advised against alerting the town to the attack.

As they are both badly injured the next stop is Father Zantus at the cathedral. Like the guard, he is shocked by the news but is happy to provide healing and – much refreshed – BB and GC head back to the glassworks to help the guardsmen, stopping by the Dragon to pick up Aric and his new acquaintance Conrod.

After spooking the nervous guards the group decide to follow the tunnel all the way in case they can find Tsuto. However, after a mile or so the passage ends in a rock wall. Clearly there must be a secret door somewhere and after a brief search Aric identifies it.

The door opens into a cave in the cliff face, strewn with goblin bedding and the remains of their food. The cave mouth slopes down to a narrow beach where footprints can easily be seen heading off east around the coast. Aric tracks these for half a mile or so to a low point in the cliffs but no-one is able to scale them so the group make the long trek back to town to pick up the horses and extra equipment.

They ride out to the cliff-top but despite much searching nobody is able to pick up the trail. Eventually it is agreed that, based on his notebook, Tsuto’s most likely destination is Thistletop and the group takes the Lost Coast Road east. At Pauper’s Graves they leave the road and Aric leads them through the Nettlewood, hugging the coast as closely as possible.

Eventually they emerge into a small clearing close to Thistletop but the way ahead is blocked by a wall of briars and thistles nearly 20 feet high. After fruitlessly scouting for a way around they discover that a cleverly-constructed mat of thistles and nettles conceals a low tunnel through the briar wall. Aric leads the party inside; he spots some goblins down one tunnel so decides to go a different way.

This tunnel opens out into a ‘cave’ within the briars, in the centre of which is a deep sink-hole from which sloshing waves can be heard. Peering down another tunnel Aric spots some goblin dogs and decides to open fire. The flea-bitten things rush at him but he is able to hold them off in the narrow tunnel; things are going well until a strangely-clad goblin steps out of the briars behind Brother Bother wielding a flaming blade. The two trade blows while Gol’den Chile and Aric deal with the dogs, but although BB hits the goblin hard he strikes back and takes the brother down before disappearing back into the undergrowth. GC and AS manage to finish off the dogs then drag the unconscious cleric out the way they came.
Goblin dogGoblin shaman

A nervous few hours are spent tending BB at a makeshift camp a short way back inside the Nettlewood but eventually he regains consciousness and manages to heal himself …

Session 3

Brother Bother and Gol’den Chile take a moment to patch up wounds before going after one of the goblins. They un-bar one of the doors to secure an escape route then carefully work their way through the eerily-empty glassworks. After going through several mundane rooms and finding nothing but goblin vandalism they descend the stairs to the torch-lit basement. To their left is a passageway that had been bricked up then broken open some time ago. The first door off this older corridor opens into a room with a rough-hewn tunnel disappearing into darkness.

Brother Bother is about to listen at the second door when it is thrown open to reveal a half-elf whose human heritage clearly shows Minkai blood – almost certainly Tsuto Kaijitsu, Ameiko’s brother and author of the note that lured her away last night. He yells “get them!” and jumps back as two goblins rush out from further down the passage. A short fight ends with the two goblins dead and Tsuto making his escape down the rough-hewn tunnel, BB and GC running out of puff behind him.
Tsuto Kaijitsu

They follow at a less exhausting pace but soon find two side passages branching left and right. The left one has been bricked up at some point and broken open and they take that route. This twists for a short distance before a cave opening is seen to the right. Gol’den Chile enters cautiously but is startled by a ghastly monster hiding in the shadows – long arms ending in evil talons and a jaw splitting in two. It’s a fearsome beast and takes a lot of punishment before the scared pair manage to take it down. Shaken, they return to the glassworks basement to see if they can find Ameiko.
A beast lurking in shadows

A search of Tsuto’s study turns up his leather-bound notebook containing plans for the attack on SandPoint, hints of bigger attacks to come and ramblings about his weird love interest. The rest of the cellar is just dull store-rooms but one door is locked; BB eventually breaks this down and they find a bound, gagged, badly-wounded but semi-conscious Ameiko. After making sure she’s not going to bleed to death they rush her back to the Rusty Dragon …
A page from Tsuto's journalAnother page from Tsuto's journalThe final page from Tsuto's journal

Session 2

Father Zantus couldn’t tell you much about the grave-robbing so you reached a dead end. An attractive young woman (Shayliss Vinder) approached Brother Bother for “help with some rats” but was clearly after help with a beaver. BB accompanied her to the cellar of the town’s general store and was just getting into his task with some enthusiasm when a large father (Ven Vinder) came down the ladder and flew into a rage – this ended with BB getting smacked in the chops and making an exit as fast as his portly legs could carry him, with the words “I never want to see you or your friends in my shop” ringing in his ears.
Father Zantus

Went to the Rusty Dragon to meet Aldern Foxglove (the chap you rescued) who was very pleased to see you all and invited you on a boar hunt. He was delighted when you agreed and bought you all horses. He seemed rather hero-struck by you all but by Gol’den Chile in particular and kept singing his praises the whole time, with some justification as it was GC who bagged the boar. A great feast was had with some boozing.
Aldern Foxglove

Some time the next day you get asked to go & see sheriff Hemlock at the town hall, where you’re introduced to mayor Deverin and a half-elf lady called Shalelu. She normally swings by Sandpoint a few times a year but has turned up early this season with worrying news. Goblins attacked a farm and she managed to rescue the family, but learned from some captives that the five local goblin tribes – normally only mildly troublesome as they’re riven by in-fighting – had worked together to attack Sandpoint. She fears someone has ‘moved in on them’ and is planning worse trouble. Hemlock decides to take a small contingent to Magnimar to request more troops and asks you to show your faces around town while he’s gone to prevent panic spreading. You do so.
Sherriff Belor HemlockMayor Kendra DeverinShalelu Andosana

The morning after the sheriff leaves you are approached in the street by an elderly halfing woman who wants to talk to you in private. She claims to work for Ameiko Kaijitsu (the proprietor of the Rusty Dragon who cooked you all a tasty boar the other night) and is worried because she’s gone missing. She found a note in her room written in Minkai which she has managed to translate. It’s from Ameiko’s half-elf brother Tsuto (who was a bit of a scandal when born, fell out with his father a few years ago, fell out with Ameiko more recently and hasn’t been seen for a while) and says something along the lines of “I think dad was behind the attack, meet me at the glassworks tonight” (the glassworks is owned by their father, a local noble called Lonjiku Kaijitsu).
Ameiko KaijitsuThe letter (in Minkai)The letter (translated)

You investigate the glassworks. You can hear the furnace rumbling and smoke’s coming out of the chimbley but all the doors are locked and curtains are drawn across the windows. BB & GC go around the back, out of sight of the town, throw a grappling hook up to the roof and climb up. Through the skylights they see into the main work area – lots of stuff smashed up, lots of dead & partially-dismembered bodies, some guy on a chair directly beneath you who’s had a load of molten glass poured all over him and several goblins capering about having fun: smashing stuff, burning severed limbs and so on. Ninja Squad go into action.
Goblin!

Gol’den Chile smashes through the skylight and rappels down, crashing onto the floor and hurting his ankle; BB follows a little more gracefully and they surprise attack the goblins. The fight doesn’t go well at first: some goblins are chucking glassware at you, some are trying to hit you with tongs dripping with molten glass and some are trying to dog-slicer you. Eventually most are killed and the last two flee, one out the door into the corridor and one down the stairs …

Session 1

The Swallowtail festival on the first day of autumn is also the day the new Sandpoint cathedral is being dedicated. However the feasts and celebrations are disrupted by an attack of devious yet rather inept goblins, led by war-chanters who sing an extremely annoying song.
Goblin attack!

The goblins attack all over the place and a few people are killed. You save a noble, Aldern Foxglove from several goblins including a commando riding a goblin dog; Aldern is grateful but terrified and invites you to meet him at the Rusty Dragon when it’s all calmed down so he can thank you properly.
Aldern Foxglove

Eventually the goblins are all killed or routed. The next day you find you’ve acquired a reputation as heroes and everyone is very grateful for your help. You sell the goblin commando’s masterwork horsechopper to the weapon shop for 50gp and an infinite supply of arrows. You talk to sheriff Belor Hemlock who tells you that Sandpoint has never been attacked by goblins in its 40+ year history – goblins are normally just a minor nuisance in the hinterlands. The only person who knows much about goblin tribes is Shalelu and she only comes through town a few times a year.
Sherriff Belor Hemlock

Hemlock mentions that during the attack someone dug up the grave of the former high priest. You go to the graveyard and discover some tracks but they peter out quickly and you can’t tell where they lead. The graveyard keeper suggests you go to see the current high priest, Father Zantus …