Session 18

A decision is made to investigate the previous murders, so sherriff Hemlock is consulted for details. He explains how three days ago a patrol of guards were assaulted by a deranged man near an abandoned barn south of town. On subduing him they found three bodies in the barn, mutilated in the same way as Banny Harker. The dead men were local con men and swindlers and were identified by a note one of them carried:
Note

The group set off for the sanatorium where the survivor – a Varisian thug-for-hire known as Grayst Sevilla – is now being cared for, but first visit they the barn where he was found. Despite intense investigation no clues are found and the local farmers know of no suspicious goings-on so they press on and by late morning arrive at Habe’s Sanatorium. After ringing the bell in the lobby Erin Habe appears. He is unfriendly and claims to be in the middle of ‘important’ work, refusing to allow access to his patients. Garalath has no truck with this attitude and threatens to bash his head in if he does not cooperate, at which point he darts back through the door he came in by and locks it behind him, calling for his guards. A brutish tiefling retainer appears at the front door, but on evaluating the three capable-looking individuals before him he evidently decides that maybe they don’t need to be thrown out just yet.

As the situation calms down Habe reluctantly agrees that they can interview Sevilla for a few minutes. The man is brought down from upstairs by another tiefling retainer but he is not in good shape – Aric recognises the man’s affliction as the advanced stages of ghoul fever. When eventually prompted to speak he titters and babbles incoherently, occasionally muttering odd fragments about “razors”, “too many teeth” and “the Skinsaw Man is coming”. Ears prick up when he seems to say the name “Gol’den Chile” but as they can get no sense from him the group decide to head back to town to see if their monk friend knows anything more.
Erin HabeGrayst Sevilla

On their way to see Chile sheriff Hemlock approaches them in the street – he needs their help again. He takes them to meet Maester Grump, a terrified farmer who ran into town an hour ago. Grump, clearly in great distress and not a little sozzled, claims that ‘walking scarecrows’ have been plaguing the southern farmlands for a few nights now. The locals knew that the problems were coming from the old Hambley place – where things “ain’t been right” for a few days now – so several of them got together to pay it a visit last night. They were attacked by people that looked like corpses but fed like starving animals – “they even ate the dogs!” – and Grump was the only survivor.
Maester Grump

Forgoing Hemlock’s offer of a few guards as backup, the heroes of Sandpoint set out for the southern farmlands and within a couple of hours arrive in the vicinity of the Hambley farm. Here the alfalfulus grows tall and thick either side of the path making navigation difficult, but there are farm tracks to follow. When they come to a crossroads at which stands a scarecrow the group approach cautiously. Garalath rushes in and slashes at it with his greatsword and the thing sags with a wooden crack – it is just a scarecrow.

They press on and see two more scarecrows ahead at a fork in the path. However these two start writhing and thrashing on their frames when the party get near. Suddenly one breaks free and with a shriek rushes forwards, pulling off the sack covering its face to reveal the hideous features of an undead ghoul. Slashing violently with its claws it manages to paralyse Brother Bother but it is brought down just before the other scarecrow – also revealed as a ghoul – breaks free. This one is destroyed too and Bother’s paralysis wears off – no-one is badly injured but they are certainly shaken up.
Ghoul attack!

Proceeding warily, the group adopts a policy of ‘hack all scarecrows in half before they jump you’. This works well for the next two – both straw & sticks affairs – but when the third one gives out a pathetic whimper and starts bleeding, they realise that some of these ‘scarecrows’ are still-living humans. This poor unfortunate was a middle-aged woman, afflicted with advanced ghoul fever but still – until Garalath’s two-handed greatsword blow to the belly – alive.

They therefore give the two scarecrows at the next crossroads a little more time to prove their provenance, but the things turn out to be ghouls and after a short battle are destroyed. However there is no rest as Aric hears more creatures approaching through the fields. He and Garalath try to hide for an ambush but the three ghouls who emerge from the alfalfulus can smell their living flesh and melee ensues. The things are defeated, but clearly if there are ghouls out in the fields the threat may be greater than anticipated.

Heading on in the direction they think the farm lies the party finds another sack-covered figure bound to a pole. Removing the covering from its face shows it to be a confused, sickly-looking farmer still clinging to life. Bother does what he can for the man with a healing surge but he does not know how to cure ghoul fever. The farmer says his name is Horran Guffman and begs to be returned to his family – “have you seen Lettie?” he asks plaintively …

Experience: 933 each (14,923 total)

Session 17

Having thwarted Nualia’s goblin invasion and cleared out the catacombs below the town the heroes of Sandpoint spend some weeks resting on their laurels, catching up with their old friend Garalath while Gol’den Chile spends some time in contemplation. Life is relaxed until one day after lunch sheriff Hemlock arrives and asks for a private conversation.

Last night, a gruesome double murder took place at the lumber mill. Hemlock believes that this was linked to another similar murder of three men in an abandoned barn south of town two days ago, as many of the bodies were mutilated in the same way. Recalling the hysteria caused by Chopper’s murder spree five years ago in the Late Unpleasantness, Hemlock wants the heroes’ help in investigating things whilst not spreading panic.

But there is a complication: the murderer seems to know the heroes personally, as a bloodied envelope addressed to Gol’den Chile was pinned to one of the latest corpses. Inside was a note:
Bloodied note

Hemlock has several leads:

  • the lumber mill, scene of last night’s murder;
  • Ibor Thorn, who jointly ran the mill and discovered the bodies this morning;
  • Ven Vinder, father of one of the victims;
  • the bodyguard who survived the previous murders and is now in Habe’s Sanatorium;
  • the mysterious seven-pointed star carved on many of the bodies.

He makes the heroes his deputies and bids them be discreet.

The group heads first to the lumber mill, where the gathered crowd is being kept out by nervous-looking guards. Inside there is a smell of foul decay in the air which Brother Bother recognises as the stench of undead. By the log-splitting machinery is the mangled corpse of Katrine Vinder, sister to Shayliss with whom Bother almost had a dalliance; she must have fallen, jumped or been pushed into the splitter when it was running.

Hanging on some hooks on the wall is the body of Banny Harker who jointly ran the mill; he is in worse shape than poor Katrine, for his face has been carved away, his lower jaw removed and a seven-pointed star cut into his chest. Bother and Aric recognise this symbol – the warped aasimar girl Nualia wore it on a pendant. On closer inspection of the body Bother notices that there are gashes on the body made by a clawed five-fingered human-sized hand, and these gashes also smell strongly of rotten flesh.

Garalath examines the bloody axe embedded in the floor. Rotten flesh and fragmets of bone are on the blade and he has to stop himself from gagging as the stench here is so strong; Bother confirms that the axe has been used against a corporeal undead creature very recently.

There are bloodied footprints on the floor with the same rotten smell so Garalath follows these out to the mill’s wooden pier. His keen eyes determine that a barefoot human man climbed up out of the mud under the pier, crossed to the mill, scaled the wall and entered through an upper window. He has a hunch about the marshland across the river, so leaving the mill the party search both riverbanks between the bridges and end at the marsh. Here the see a dry spot with a good yet obscured view of the mill; barefoot tracks lead to and from the water, but not away from the dry spot.

It’s getting late so the group head to the garrison to question Ven Vinder, who has been locked up after flying in to a rage on learning of his daughter’s fate. When he sees Aric and Bother Ven flies into a rage again, accusing the pair of murdering his child, so Aric steps out of sight while Brother Bother goes to the shopkeeper’s house to talk to his wife Solsta. However Garalath’s robust line of questioning does not prove productive, with Ven initially being reduced to a sobbing mess then babbling about how ‘they’ must have murdered his daughter. Bother has no better luck and comes away suspecting that he’s the last person Solsta wants to see right now.
Ven Vinder

The next morning they approach Father Zantus to ask him about the rune; he does not recognise it but directs them to Brodert Quink, an expert on Thassilonian ruins. This genial old fellow is delighted to have his esoteric knowledge called upon and identifies the mark as a Sihedron Rune, which symbolises the seven virtues of rule (wealth, fertility, honest pride, abundance, eager striving, righteous anger, and rest) and the seven schools of magic recognised by Thassilon. He believes that the classic mortal sins (greed, lust, pride, gluttony, envy, wrath, and sloth) rose from corruptions of the Thassilonian virtues of rule. However he has no idea who in modern times might use or even know of such a rune apart from a scholar – he is then quick to state that he was not the murderer.
Brodert QuinkSihedron Rune

Returning to the garrison the group ask to interview Ibor Thorn – Hemlock asks them to be more gentle this time. The young man still seems a bit stunned and claims that he’s already told Hemlock everything. He does confirm that Banny Harker was seeing Katrine Vinder behind her father’s back, but doesn’t think Ven was capable of such a brutal murder no matter how angry he became. When pressed on whether anyone might have had it in for Harker he reluctantly admits that the man had been cooking the books and skimming profits from the mill owners, the Scarnetti family – something which Ibor is quick to point out he did not take any part in. While he thinks the Scarnettis would be ruthless if they found out they were being scammed and possibly even have the perpetrator killed, defiling the body like that and killing an innocent girl is not the way they would go about it.
Ibor Thorn

The party considers Thorn’s words and ponders what to do next …

Experience: 667 each (13,990 total, 5th level).

Session 2

Father Zantus couldn’t tell you much about the grave-robbing so you reached a dead end. An attractive young woman (Shayliss Vinder) approached Brother Bother for “help with some rats” but was clearly after help with a beaver. BB accompanied her to the cellar of the town’s general store and was just getting into his task with some enthusiasm when a large father (Ven Vinder) came down the ladder and flew into a rage – this ended with BB getting smacked in the chops and making an exit as fast as his portly legs could carry him, with the words “I never want to see you or your friends in my shop” ringing in his ears.
Father Zantus

Went to the Rusty Dragon to meet Aldern Foxglove (the chap you rescued) who was very pleased to see you all and invited you on a boar hunt. He was delighted when you agreed and bought you all horses. He seemed rather hero-struck by you all but by Gol’den Chile in particular and kept singing his praises the whole time, with some justification as it was GC who bagged the boar. A great feast was had with some boozing.
Aldern Foxglove

Some time the next day you get asked to go & see sheriff Hemlock at the town hall, where you’re introduced to mayor Deverin and a half-elf lady called Shalelu. She normally swings by Sandpoint a few times a year but has turned up early this season with worrying news. Goblins attacked a farm and she managed to rescue the family, but learned from some captives that the five local goblin tribes – normally only mildly troublesome as they’re riven by in-fighting – had worked together to attack Sandpoint. She fears someone has ‘moved in on them’ and is planning worse trouble. Hemlock decides to take a small contingent to Magnimar to request more troops and asks you to show your faces around town while he’s gone to prevent panic spreading. You do so.
Sherriff Belor HemlockMayor Kendra DeverinShalelu Andosana

The morning after the sheriff leaves you are approached in the street by an elderly halfing woman who wants to talk to you in private. She claims to work for Ameiko Kaijitsu (the proprietor of the Rusty Dragon who cooked you all a tasty boar the other night) and is worried because she’s gone missing. She found a note in her room written in Minkai which she has managed to translate. It’s from Ameiko’s half-elf brother Tsuto (who was a bit of a scandal when born, fell out with his father a few years ago, fell out with Ameiko more recently and hasn’t been seen for a while) and says something along the lines of “I think dad was behind the attack, meet me at the glassworks tonight” (the glassworks is owned by their father, a local noble called Lonjiku Kaijitsu).
Ameiko KaijitsuThe letter (in Minkai)The letter (translated)

You investigate the glassworks. You can hear the furnace rumbling and smoke’s coming out of the chimbley but all the doors are locked and curtains are drawn across the windows. BB & GC go around the back, out of sight of the town, throw a grappling hook up to the roof and climb up. Through the skylights they see into the main work area – lots of stuff smashed up, lots of dead & partially-dismembered bodies, some guy on a chair directly beneath you who’s had a load of molten glass poured all over him and several goblins capering about having fun: smashing stuff, burning severed limbs and so on. Ninja Squad go into action.
Goblin!

Gol’den Chile smashes through the skylight and rappels down, crashing onto the floor and hurting his ankle; BB follows a little more gracefully and they surprise attack the goblins. The fight doesn’t go well at first: some goblins are chucking glassware at you, some are trying to hit you with tongs dripping with molten glass and some are trying to dog-slicer you. Eventually most are killed and the last two flee, one out the door into the corridor and one down the stairs …

Session 1

The Swallowtail festival on the first day of autumn is also the day the new Sandpoint cathedral is being dedicated. However the feasts and celebrations are disrupted by an attack of devious yet rather inept goblins, led by war-chanters who sing an extremely annoying song.
Goblin attack!

The goblins attack all over the place and a few people are killed. You save a noble, Aldern Foxglove from several goblins including a commando riding a goblin dog; Aldern is grateful but terrified and invites you to meet him at the Rusty Dragon when it’s all calmed down so he can thank you properly.
Aldern Foxglove

Eventually the goblins are all killed or routed. The next day you find you’ve acquired a reputation as heroes and everyone is very grateful for your help. You sell the goblin commando’s masterwork horsechopper to the weapon shop for 50gp and an infinite supply of arrows. You talk to sheriff Belor Hemlock who tells you that Sandpoint has never been attacked by goblins in its 40+ year history – goblins are normally just a minor nuisance in the hinterlands. The only person who knows much about goblin tribes is Shalelu and she only comes through town a few times a year.
Sherriff Belor Hemlock

Hemlock mentions that during the attack someone dug up the grave of the former high priest. You go to the graveyard and discover some tracks but they peter out quickly and you can’t tell where they lead. The graveyard keeper suggests you go to see the current high priest, Father Zantus …