A decision is made to investigate the previous murders, so sherriff Hemlock is consulted for details. He explains how three days ago a patrol of guards were assaulted by a deranged man near an abandoned barn south of town. On subduing him they found three bodies in the barn, mutilated in the same way as Banny Harker. The dead men were local con men and swindlers and were identified by a note one of them carried:

The group set off for the sanatorium where the survivor – a Varisian thug-for-hire known as Grayst Sevilla – is now being cared for, but first visit they the barn where he was found. Despite intense investigation no clues are found and the local farmers know of no suspicious goings-on so they press on and by late morning arrive at Habe’s Sanatorium. After ringing the bell in the lobby Erin Habe appears. He is unfriendly and claims to be in the middle of ‘important’ work, refusing to allow access to his patients. Garalath has no truck with this attitude and threatens to bash his head in if he does not cooperate, at which point he darts back through the door he came in by and locks it behind him, calling for his guards. A brutish tiefling retainer appears at the front door, but on evaluating the three capable-looking individuals before him he evidently decides that maybe they don’t need to be thrown out just yet.
As the situation calms down Habe reluctantly agrees that they can interview Sevilla for a few minutes. The man is brought down from upstairs by another tiefling retainer but he is not in good shape – Aric recognises the man’s affliction as the advanced stages of ghoul fever. When eventually prompted to speak he titters and babbles incoherently, occasionally muttering odd fragments about “razors”, “too many teeth” and “the Skinsaw Man is coming”. Ears prick up when he seems to say the name “Gol’den Chile” but as they can get no sense from him the group decide to head back to town to see if their monk friend knows anything more.


On their way to see Chile sheriff Hemlock approaches them in the street – he needs their help again. He takes them to meet Maester Grump, a terrified farmer who ran into town an hour ago. Grump, clearly in great distress and not a little sozzled, claims that ‘walking scarecrows’ have been plaguing the southern farmlands for a few nights now. The locals knew that the problems were coming from the old Hambley place – where things “ain’t been right” for a few days now – so several of them got together to pay it a visit last night. They were attacked by people that looked like corpses but fed like starving animals – “they even ate the dogs!” – and Grump was the only survivor.

Forgoing Hemlock’s offer of a few guards as backup, the heroes of Sandpoint set out for the southern farmlands and within a couple of hours arrive in the vicinity of the Hambley farm. Here the alfalfulus grows tall and thick either side of the path making navigation difficult, but there are farm tracks to follow. When they come to a crossroads at which stands a scarecrow the group approach cautiously. Garalath rushes in and slashes at it with his greatsword and the thing sags with a wooden crack – it is just a scarecrow.
They press on and see two more scarecrows ahead at a fork in the path. However these two start writhing and thrashing on their frames when the party get near. Suddenly one breaks free and with a shriek rushes forwards, pulling off the sack covering its face to reveal the hideous features of an undead ghoul. Slashing violently with its claws it manages to paralyse Brother Bother but it is brought down just before the other scarecrow – also revealed as a ghoul – breaks free. This one is destroyed too and Bother’s paralysis wears off – no-one is badly injured but they are certainly shaken up.

Proceeding warily, the group adopts a policy of ‘hack all scarecrows in half before they jump you’. This works well for the next two – both straw & sticks affairs – but when the third one gives out a pathetic whimper and starts bleeding, they realise that some of these ‘scarecrows’ are still-living humans. This poor unfortunate was a middle-aged woman, afflicted with advanced ghoul fever but still – until Garalath’s two-handed greatsword blow to the belly – alive.
They therefore give the two scarecrows at the next crossroads a little more time to prove their provenance, but the things turn out to be ghouls and after a short battle are destroyed. However there is no rest as Aric hears more creatures approaching through the fields. He and Garalath try to hide for an ambush but the three ghouls who emerge from the alfalfulus can smell their living flesh and melee ensues. The things are defeated, but clearly if there are ghouls out in the fields the threat may be greater than anticipated.
Heading on in the direction they think the farm lies the party finds another sack-covered figure bound to a pole. Removing the covering from its face shows it to be a confused, sickly-looking farmer still clinging to life. Bother does what he can for the man with a healing surge but he does not know how to cure ghoul fever. The farmer says his name is Horran Guffman and begs to be returned to his family – “have you seen Lettie?” he asks plaintively …
Experience: 933 each (14,923 total)














