The Other Sessions!

I went all-in on the first write-up which seemed to use up all my creative juices (eurgh), so here are some highlights of what happened in the other sessions.

Stupid, greedy dragon!

The goblin leader called a truce and one of his minions led you to the kobolds’ stolen dragon, Calcryx.

It didn’t fancy going back but it was greedy and stupid and you talked it into going anyway.

The kobold queen gave you the key as promised, which led you to much weirdness with a glowing crystal orb that made you flee, then a room with a very large sarcophagus. Containing …

Big ugly mother-frackin’ troll!

… a big ugly mother-frackin’ troll! Oh my he gave you a hard time, but silver-tongued Adran convinced it you were worshippers. You promised it food, and after a rest you fed it a tar-baby and Fallen lit a bonfire on it. This did not make it happy, but after a burning and a beating it fell down. Adran sat on it, stabbing it while the rest of you robbed its tomb. You hid while it got better and it ran off.

Er, are you going to let me out yet?

You rescued – eventually – a gnome named Erky Timbers. He helped you out a bit. Then you had your toughest fight so far, against the beasts even mighty warriors fear – rats. Pretty big rats to be fair though. One really big one bit Adran and made him ill. And Logen died!

You found some particularly infuriating fountains which you never did figure out, and fought some skeletons.

Sneaky bushwhackers

Returning to the goblin king, he was not pleased to see you but allowed you to go down the shaft in his throne room to the level below. You found some skeletons gardening, but things got weirder when you were ambushed and bushwhacked by bushes!

But wait – what’s that in the corner? Why, it’s Bogen Ten-Fingers, brother/cousin/uncle/whatever of Logen Nine-Fingers!

He looks annoyed

You’re glad to have him with you as a big ugly bugbear wearing terrifying horns on his head then appears with his giant rats Grip and Fang.

Despite the intimidating headgear you take him down easily, then go exploring down a seemingly endless passage for an hour before giving up and turning back.

Then you give some poor goblins a hard time before having a sleep. Or trying to anyway; a goblin patrol puts paid to that idea.

Pressing on, you fight a bugbear gardener and an undead shadow before encountering yet another riddlesome dragon statue that you can’t figure out.

But finally, after a proper sleep to recover, you get to the bad guy at the centre of it all: Belak the Outcast.

“You will serve me as supplicants!”

He has with him one of the siblings you were paid to find, Sharwyn Hulcrele, plus one of her companions, Sir Braford, but their eyes are blank and their skin is woody and bark-like; for they have been turned into thralls of the Gulthias Tree, an ancient evil plant that grew from where a vampire was staked.

He also has with him several twig blights and a pet giant frog, but clever targeting of Fallen’s Sleep spell takes out Sharwyn and half the twig blights, giving Bogen and Cara the opportunity to engage Belak directly. With Sharywn unable to cast spells and Belak having to waste his own magic healing himself, the fight is short. Belak is killed and Fallen sets the Gulthias Tree aflame with a Bonfire spell; when it dies, Sir Braford falls unconscious and the battle is over.

Aftermath

Belak has three potions of healing, two doses of antitoxin, and a wand of entangle (none of which he got to use). Sir Braford wields a magic sword named Shatterspike, which has an enhanced ability to destroy objects (such as Bogen’s sword).

Sharwyn and Sir Braford have become a part of the Gulthias Tree and cannot live without it; they die within a day.

You return Sharywn and her brother Talgren’s signet rings to their mother, who gives you the promised reward.

Mysteries Explained

Remember those annoying fountains and that statue that you couldn’t figure out? You had to speak the inscriptions aloud in Draconic. The one that read “let there be fire” would then gurgle out a reddish liquid, which if you collected it would be a Potion of Fire Breath (basically a one-shot flame burst like the one Kyle could do). The one that read “let there be death” would spray out a poison mist. The final one that said “let the sorcerous power illuminate my spirit” would give you advantage on Charisma checks for 24 hours.

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